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<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
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<div class="title">pcl::gpu::people::PeopleDetector类 参考</div>  </div>
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Public 类型</h2></td></tr>
<tr class="memitem:a2ea3053f0566e3231e5decf4dc5dc964"><td class="memItemLeft" align="right" valign="top"><a id="a2ea3053f0566e3231e5decf4dc5dc964"></a>
typedef boost::shared_ptr&lt; <a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html">PeopleDetector</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Ptr</b></td></tr>
<tr class="separator:a2ea3053f0566e3231e5decf4dc5dc964"><td class="memSeparator" colspan="2">&#160;</td></tr>
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typedef <a class="el" href="structpcl_1_1_point_x_y_z_r_g_b_a.html">pcl::PointXYZRGBA</a>&#160;</td><td class="memItemRight" valign="bottom"><b>PointTC</b></td></tr>
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typedef <a class="el" href="structpcl_1_1_point_x_y_z.html">pcl::PointXYZ</a>&#160;</td><td class="memItemRight" valign="bottom"><b>PointT</b></td></tr>
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typedef <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">DeviceArray2D</a>&lt; unsigned short &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Depth</b></td></tr>
<tr class="separator:aaadd36b631bf0cd131980a76d930d87a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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typedef <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">DeviceArray2D</a>&lt; <a class="el" href="structpcl_1_1_r_g_b.html">pcl::RGB</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Image</b></td></tr>
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typedef <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">DeviceArray2D</a>&lt; unsigned char &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Labels</b></td></tr>
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typedef <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">DeviceArray2D</a>&lt; unsigned char &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Mask</b></td></tr>
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typedef <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">DeviceArray2D</a>&lt; float &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Hue</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:ae514fc69bdc44df8a81a8bb5770f10e8"><td class="memItemLeft" align="right" valign="top"><a id="ae514fc69bdc44df8a81a8bb5770f10e8"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#ae514fc69bdc44df8a81a8bb5770f10e8">PeopleDetector</a> ()</td></tr>
<tr class="memdesc:ae514fc69bdc44df8a81a8bb5770f10e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class constructor. <br /></td></tr>
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<tr class="memitem:ae6db8fc5b03dae73d9173406aacfa4cb"><td class="memItemLeft" align="right" valign="top"><a id="ae6db8fc5b03dae73d9173406aacfa4cb"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#ae6db8fc5b03dae73d9173406aacfa4cb">~PeopleDetector</a> ()</td></tr>
<tr class="memdesc:ae6db8fc5b03dae73d9173406aacfa4cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class destructor. <br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#adee5018e31e8f4a70631fb21fa66a68c">setIntrinsics</a> (float fx, float fy, float cx=-1, float cy=-1)</td></tr>
<tr class="memdesc:adee5018e31e8f4a70631fb21fa66a68c"><td class="mdescLeft">&#160;</td><td class="mdescRight">User must set non standard intrinsics <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#a3602edef0766a5c3917de1d06acfe53b">process</a> (const <a class="el" href="classpcl_1_1_point_cloud.html">PointCloud</a>&lt; <a class="el" href="structpcl_1_1_point_x_y_z_r_g_b_a.html">PointTC</a> &gt;::ConstPtr &amp;cloud)</td></tr>
<tr class="memdesc:a3602edef0766a5c3917de1d06acfe53b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Possible will be removed because of extra overheads <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>processProb</b> (const <a class="el" href="classpcl_1_1_point_cloud.html">PointCloud</a>&lt; <a class="el" href="structpcl_1_1_point_x_y_z_r_g_b_a.html">PointTC</a> &gt;::ConstPtr &amp;cloud)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>process</b> (const <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">Depth</a> &amp;depth, const <a class="el" href="classpcl_1_1gpu_1_1_device_array2_d.html">Image</a> &amp;rgba)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#a1cb99105cd632e5f362c6d099c2f102e">setDeltaHueTolerance</a> (unsigned int delta_hue_tolerance)</td></tr>
<tr class="memdesc:a1cb99105cd632e5f362c6d099c2f102e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the tolerance for the delta on the Hue in Seeded Hue Segmentation step <br /></td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#a94f6aa37e7f45798308d2616aadbe3cb">getDeltaHueTolerance</a> () const</td></tr>
<tr class="memdesc:a94f6aa37e7f45798308d2616aadbe3cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the tolerance for the delta on the Hue in Seeded Hue Segmentation step, defaults to 5 <br /></td></tr>
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const std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#a37eea6e92fd092f391bc0d3b3dbd59b4">getClassName</a> () const</td></tr>
<tr class="memdesc:a37eea6e92fd092f391bc0d3b3dbd59b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class getName method. <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>process</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#ac4561bd45bb9ed126ab7643787ec656a">processProb</a> ()</td></tr>
<tr class="memdesc:ac4561bd45bb9ed126ab7643787ec656a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Process the depth based on probabilities supporting tracking, person specific files used <br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>allocate_buffers</b> (int rows=480, int cols=640)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>shs5</b> (const <a class="el" href="classpcl_1_1_point_cloud.html">pcl::PointCloud</a>&lt; <a class="el" href="structpcl_1_1_point_x_y_z.html">PointT</a> &gt; &amp;cloud, const std::vector&lt; int &gt; &amp;indices, unsigned char *mask)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:a471e9985af92cd3e1c96813d79c905c0"><td class="memItemLeft" align="right" valign="top"><a id="a471e9985af92cd3e1c96813d79c905c0"></a>
RDFBodyPartsDetector::Ptr&#160;</td><td class="memItemRight" valign="bottom"><b>rdf_detector_</b></td></tr>
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OrganizedPlaneDetector::Ptr&#160;</td><td class="memItemRight" valign="bottom"><b>org_plane_detector_</b></td></tr>
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FaceDetector::Ptr&#160;</td><td class="memItemRight" valign="bottom"><b>face_detector_</b></td></tr>
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PersonAttribs::Ptr&#160;</td><td class="memItemRight" valign="bottom"><b>person_attribs_</b></td></tr>
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ProbabilityProcessor::Ptr&#160;</td><td class="memItemRight" valign="bottom"><b>probability_processor_</b></td></tr>
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<tr class="memitem:a12313d83c38f425860ac22f64265370b"><td class="memItemLeft" align="right" valign="top"><a id="a12313d83c38f425860ac22f64265370b"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#a12313d83c38f425860ac22f64265370b">first_iteration_</a></td></tr>
<tr class="memdesc:a12313d83c38f425860ac22f64265370b"><td class="mdescLeft">&#160;</td><td class="mdescRight">indicates first time callback (allows for tracking features to start from second frame) <br /></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>fx_</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>fy_</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>cx_</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>cy_</b></td></tr>
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友元</h2></td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_people_detector.html#ac114d05abfc90eb30f8ced6782fab64f">PeoplePCDApp</a></td></tr>
<tr class="memdesc:ac114d05abfc90eb30f8ced6782fab64f"><td class="mdescLeft">&#160;</td><td class="mdescRight">!! only for debug purposes TODO: remove this. <br /></td></tr>
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